![]() As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. The Flamer is held with both hands and must be loaded with Welding Fuel Tank or Incendium Fuel Tank to be used. It can be crafted by an Engineer with the Pyromaniac unlocked. Additionally, fires can cause spare Welding Fuel Tanks to explode, unless they're inside of a Storage Container. As side effects, the Flamer will consume Oxygen from the room it's used in, and will stop functioning when the oxygen level drops below 10%. Using it will start Fires in the Submarine or other dry locations, which should be considered whenever using the Flamer. For obvious reasons, the Flamer only works in a dry area and attempting to use it underwater will only result in a stream of harmless bubbles. It spews a constant stream of flames, fed by Welding Fuel Tank. Please do not hesitate to reply to me if you found another difficulty mod on the workshop so i can list it here (and even try it myself !).The Flamer (also known as the Flamethrower) is a two-handed medium-range small-size weapon. Using something that broke the ITA economy,for example, will make part of this experience too easy to be enjoyed, and you will miss the feeling of searching for ressources and fuel. Note that almost every mod i listen are best enjoyed alone or with few mods. You can also use subs that most of the players call "OP", and still get a though time surviving : the difficulty is the same everywhere ) The Workshop link : The creatures outside are deadly enough to give you a real bad time. You will need both a very well experimented crew to survive, as the difficulty will not come from someone sabotaging. You will get Breached, Swarmed, Infested and you will constantly fight to keep enough ressource/credit to survive. A lot of stuff is modified or added, but the main focus is the difficulty : I made it unfair, yet you have tools and ressource to help you. It's a mod that try to overhaul almost anything in the game : sounds, sprite color, QoL things, new items like a backpack that can be used with a suit, guns statistics, new mission, monsters buff, and many more things. He even got a rework of the endworm ! I personnaly love the new husk creatures. They behave differently than vanilla and some of them are clearly difficult to deal with. A mod that add a lot of new terrifying ennemies. XanMonsters Creature Pack - by Benedetto Kriegor. A mod that focus of bringing the Dead Space ennemies, equipement and weaponry in barotrauma ! The mod is still in work in progress, but the creator gathered a nice community that enjoy his mod at this fullest, he even got a discord ! I barely played it, but i got some nice feedback on how the Dead Space foes are very strong and cunning. A very good trip to the old times while keeping the current barotrauma version ! The Workshop link : It also add new missions linked to the old legacy foes. ![]() A mod that focus on overhauling the ennemies spawns, as well as adding some legacy monsters that were disabled by the devs. Level Difficulty Overhaul 2.0 - by The Sky Wind. The concept of "Fuel Death" is entirely possible in ITA. Managing your supplies is essential and every ressources you will found is precious. Some monsters behave differently and you need to be aware of the increased spawn rate. Here is a list of every mods i know that increase the difficulty or provide a better challenge than the current vanilla game :
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